Morton Heilig was one of the earliest known pioneers in virtual reality technology, and was also a filmmaker. With the help of his partner, he was able to apply his cinematography skills to develop the Sensorama from 1957 to 1962. The Sensorama was one of the earliest known examples of a machine that provided an immersive, multi-sensory experience to the user. That said, it is widely considered as one of the earliest virtual reality systems. Similar to an arcade racer, the machine featured a game that provided a user the experience of riding a motorcycle through the streets of Brooklyn. It included wind, vibration on the motorcycle, a 3D view, and even smells of the city. Heilig’s whole idea was to create the “cinema of the future”, of which he ultimately ended up discovering. Heilig’s work relates to my thesis project in how I want to create a physical interactive experience for users to use and explore.
Jaron Lanier is also another known earlier pioneer in the field of virtual reality. His interest dates back to 1985 when he left his job at Atari to create his own startup VR company, VPL Research Incorporated. It was here that the first VR goggles and gloves were actually developed, but had not hit the popular stride these accessories had hit today. Since then he has gone on to work in a research department of Microsoft, and is still viewed by many as one of the prime gurus for VR technology. Lainer’s work relates to my thesis in the sense that his developments created the essential pieces necessary to experience a simulation that I want to create.
Palmer Luckey is famous for his development of the Oculus Rift, which ultimately sparked a gold rush in the market. In early stages of development, the Oculus Rift was but a few scrapped cell phone parts fit into ski goggles. Amazed at how bad VR technology was at the time, Luckey was determined to bring his product to the market, and partnered with John Carmack to bring an audience to his creation. Multiple tech companies, including HTC, Sony, Google and Microsoft, all hopped on this bandwagon, and the rest is history. Similarly to Lanier, Luckey’s work is an essential part to my thesis in which it provides a system to host what I want to simulate. Palmer’s work is probably the most widely recognized by the general public, the Oculus Rift is a worldwide sensation.