Leaders and Role Models

While my thesis might focus largely on the process of 3-D printing, I have to admit that there is more to it than just that. The 3-D printer is indeed important, but it is also very convenient means to an end. A large part of my influence comes from my time building plastic model kits and more recently being introduced to the world of Maker-spaces. For model kits, I primarily have built robotic figures known around the world as GUNPLA. Gunpla comes from a Japanese Animated Universe known as Gundam where giant humanoid mecha are the focal point of the many series’. Gunpla is scaled down plastic kits of these robots where you use craft tools like specialized clippers, sandpaper and paints to put together and customize your own miniature mecha. The ones behind this are the amazing engineers and designers at BANDAI in Japan. It is the work of the many designers and engineers that figure out how to get a giant robot in a TV show into a form that is not only smaller, but still retains the same details. They also make sure that each plastic figure can be constructed with stability and in the most efficient way possible. They way they put parts together in the instructions still boggles my mind. Its almost putting together this crazy 3-D puzzle. It is thanks to them that I had the inspiration to make a toy of my own that focuses a lot on the idea of customization and the act of putting it together on your own. Everyday I try to figure out how they did with each plastic kit and somehow find a way to incorporate it into mine. It will be tough, but once I find a way, I want to also make figure that has a strong level of detail while also being something that can fit on your desk.

While these plastic models and their creators might be the influence of the past, the present and the fact I even known what 3-D printing is is thanks to a more college related role model. If anyone was a role model for this, it would be IMM’s very own John Kuiphoff. John Kuiphoff’s is a professor of many talents and he has a passion for the physical creative aspect of IMM. Through his digital fabrication class, I was introduced to this aspect that I never really knew existed. His class introduced me to things I’ve come to relate to IMM like woodworking, laser cutting and of course 3-D printing. People forget that IMM isn’t always about whats on the screen. Sometimes its whats in your hand. John was always excited to show off his maker-space stuff and work to us students. He didn’t care for skill level at all, just as long as you were satisfied with the end product. Through him, I learned that the maker-space is the bridge that connected IMM’s digital and physical aspects. You weren’t stuck with a picture on a screen. Now you could laser cut it out and give it to someone as a gift. You could design something practical like enclosures for electronics, or get crazy and creative and make silly key chains to show off. It was through him that I found myself in the maker-space almost everyday that it was open, spending ours trying out ideas whether they were big or small.

As for a leader in my field, I do have to thank Josef Prusa for his great contribution to the 3-D printing community. He is a large part of making the 3-D printing movement more accessible to the average Joe. At only 19 he became part of the Rep Rap community, one aimed at making open source free 3-D printers. Now he has moved on to his personally designed PRUSA series which has be hailed for its quality not in just construction and print results, but also for the companies customer service. The company has less than 100 people working out of HQ in Prague and yet, they are able to produce all of their 3-D printers through his own farm which is literally 3-D printer building new 3-D printers.

Project “ANYBOTTY”

I decided that for my senior thesis I wanted to blend to interests of mine, toy figures and 3-D printing. For several years now I have collected various toy figures as a hobby of mine. I always love the articulation and detail that certain figures have. Recently though, thanks to a Digital Fabrication class I took last year, I was introduced to 3-D printing and instantly fell in love with it. Now with thesis I have the chance not to only collect toys, but have the chance to design and make my own. I want to show people my creations in a very tactile and fun way. Anyone at one time or another during their childhood has played with toy figures and I bet some of them decided that they wanted to take them apart and make their own, (albeit in a probably destructive and messy way). What I want to do is make a toy figure that takes the key essence of 3-D printing at its core, its relative limitlessness. Say you have shelving holder problem, just print the holder. Missing part of a furniture piece? Take the dimensions of one and print it yourself. Gifted a plant, but don’t have a pot on hand? Well make the pot! I want this idea that a toy isn’t set in 2 arms, 2 legs, and a head. I want it so that you can mix and match arms and legs to your liking, giving it a personal touch that only you can do.

At the baseline for my project, I want to give you a toy figure that has sets of arms and sets of legs with multiple attachment points for various tools. There will be “hard points” on places like shoulders and arms to also add on some customization. Yet I have to mention that the overall inspiration of my toy is not human like at all. I didn’t grow up playing with action figures, but more of robotic mechanoid types of toys, boxy and rigid. Human anatomy can be a tough thing to deal with when you’re an amateur toy designer, but a robot/mecha gives so much freedom to work with. It makes more sense to be able to change out parts on a bionicle than a he-man .

As for materials, it will be a 3-D modeling program, a 3-D printer (or two, or three) a sketch book and my brain. While it may seem simple to have just these things to work with, that couldn’t be farther from the truth.

There’s a reason being a toy designer is a fully fledged professional job. Its part design, part engineering, part psychologist. You have to design a toy that is pleasing to the eye based on the trend and minds of a set demographic while also making it structurally sound in the even of rough play. Using a robot as a baseline helps me give a scaffold versus a human like toy, but then again the designing can be hard. It has to make sense to the person enjoying the toy, not me. Also I have to account that my project solely depends upon my ability to use effective the printers in the IMM makerspace. I have to make sure my prints work out successfully while dealing with the fact that failed prints that hours long will happen and I will not be the only one using the space A failed print will be an up and a down. It will show me where I went wrong, but also tell me that 6 hours of printing went up in a plastic mess. There will be times that I design something great only for it to not work out in the product. I am not an engineer so I don’t have the full knowledge of what goes to what in structural things. Though I do love just watching the printer print so in the end, it will still be me doing something I love

Below are some is a very very rough prototype of a robotic head I printed this week. I took 1hour and a half just to print it so keep in mind, its a long process with a promise of iffy results. Nonetheless its fun to do and look at

Steve’s Words of Wisdom

To be honest I didn’t expect the words of the legendary Steve Jobs to relate so much to my own experiences in life. You’d think a man so successful in life would be so from the start, but from his speech, that was far from the truth. Back in college, Steve Jobs had no idea what to do with life or how college would lead him to it, which is what I still feel since I was a freshman. Yet despite my worries of the future prospects yet unknown, I take comfort in Steve’s words that you just have to trust that it will work out okay in the end. Even despite the fact he quit college, Jobs never truly gave up on himself and looking back he could see that sometimes, drastic actions that are against societal status quo can be the best decisions you ever make. Though I have decided to continue my college career to the very end, I do have the belief that it will lead to something worthwhile, even if I can’t see it yet, heck it might not even be here just yet.